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Greater Than Games | Feather & Flame: Spirit Island Expansion | Board Game | Ages 14+ | 1-4 Players | 90-120 Minutes Playing Time

£15.745£31.49Clearance
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Reuss designed Spirit Island in response to other board games in which players take the role of colonizers. The Invader game pieces were made white deliberately in Spirit Island to highlight that light colors don't always imply 'good'. [1] The second scenario is a bit more peculiar as it a adds a limited communication element to the game. In this scenario, players can only use gestures, body language and noises to help coordinating a strategy. Each player can speak freely during the execution of their actions to explain what they are doing or to ask for tokens etc. Essentially, the scenario does not increase the adversary strength but it forces the players to read each other strategy to be able to support it. There is also a nice benefit if a presence token is added to a land with at least another spirit presence. Feather & Flame– New Adversary, Kingdom Of Scotland

I am personally a very big fan of this game, so these are all expansions that I personally vouch for and I can't wait to see what other expansions will be available for Spirit Island in the future. The spirits in this box are probably the main draw for me. However, these are not for the faint hearted. Ranging from high complexity (x3) to very high (x1) complexity these spirits bring depth and complexity that will take some time to get grips with. The growth paths branch off in multiple directions with Finder of Paths Unseen and to a lesser extent Serpent Slumbering Beneath the Island. Heart of the Wildfire gives you fire tokens which, with certain powers trigger additional actions. Similar to Heart of the Wildfire, Downpour Drenches the World gives you access to water tokens. The use of these additional tokens is not new and was seen in Branch and Claw but I like how they have been incorporated and utilised in this expansion.

Spirit Island: Feather & Flame Expansion

Spirit Island: Nature Incarnate is an expansion that hasn't been released yet. Nature Incarnate was announced on June 14th, 2022, and was successfully crowdfunded in November 2022. This expansion focuses on a new mechanic called Incarna. Incarna is the physical manifestation of a spirit. This can be a tree or a figure moving throughout the island. These Incarna tokens act as a presence on the board and can also become empowered and give you more powerful actions.

a b c d Zimmerman, Aaron (24 March 2018). "Spirit Island review: Finally, an anti-colonialist board game". Ars Technica . Retrieved 9 September 2020.

Spirit Island: Jagged Earth

Scotland is included in this expansion as an adversary, with a base difficulty of one. Whilst the adversary is just more of the good stuff that was included in the core game, it again adds more content and more replay value to the game. First off, it adds event cards. Event cards are resolved in every invader phase and have various effects. Some can be good for your island by adding new tokens (more on that in a bit) or the effects could work against your island and your spirits. In the game, players take the role of spirits on an island and win by driving off colonizing invaders.

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